Real-time & Product Visualization
Full-pipeline 3D production — from concept mesh to delivery-ready assets for web, AR/VR, and marketing. Blender · Substance Painter · Unreal Engine · Unity.

I'm a 3D Artist based in Lviv, Ukraine, with a background in architecture and a focus on hard-surface modeling, product visualization, and real-time asset production. My work spans from AAA game studios to industrial VR/AR applications and cultural heritage preservation.
At Volvo Group I contributed to 8 VR/AR training and branding projects — building and optimizing production-ready assets for real-time deployment, working directly with developers and stakeholders across Sweden and remotely.
I cover the complete pipeline: topology, UV unwrapping, high-to-low baking, PBR texturing, optimization, and GLB/WebGL delivery. Clean assets that integrate without friction into any engine or platform.